Team Plan to Release Tech For Free After the Game Launches
Ask any open-world game dev and they’ll tell you creating a digital city is a massive undertaking, often manually placing assets street by street. To help streamline the creation of Oakmont, the fictional 1920’s flooded metropolis in The Sinking City, Frogwares created their own city builder tool in Unreal Engine 4.
One of the brains behind the tool, Katerina Frolova, is a trained architect and level designer. Her design allows users to set a few urban planning variables inside the tool and then city districts can be generated at the click of a button. Something that normally takes weeks, can now be done in hours.
For an internal test of the tech, Frogwares asked fans on social media to vote from a list of iconic cities. The team would then see how big a district they could recreate within just 8 hours / 1 working day. Armed with buildings created earlier for The Sinking City and a Google Maps overlay of the winning city, Istanbul, the team got to work trying the speed and layout accuracy of the tool.
After The Sinking City releases, the team plan to give the tool away for free for others to use.
“Hopefully once The Sinking City comes out, we can release the tech for free so other devs, educational institutions or even hobbyists can use it. The tool has been invaluable to our game’s development so I can only imagine what others could potentially create with it.” – Wael Amr, Frogwares CEO.
Check out The Sinking City”City Generator” Tech Demo below
This, open world title, is an upcoming project, that is very ambitious and exciting, using the Unreal Engine 4 Frogwares from Ukraine will be able to create an epic digital city where they can enable players to create their own city using the “create their own city pool”. tool this is going to be a creative experience enabling players to share their vision with the world.
Date published: 28/09/18
Written by: Joseph Opoku
Source: (1) From: Frogwares via the [Gamespress] (2) Frogwares [YouTube]
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